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Trevor Grafton

PROJECT / Games

West End VR

A VR recreation of Boston's West End before its redevelopment, presented as part of a museum exhibit.

Built
  • Unity
  • SketchUp
  • C#
Type
Games
Source
Public on GitHub
Role
I was the team lead.
Built with
Unity, SketchUp, C#

01 / Context and problem

Context and problem

Recreate Boston's West End as it was before its redevelopment, in VR, for a museum exhibit.

02 / My role

My role

I was the team lead.

03 / How it works

How it works

  • Modeled the 3D environment in SketchUp and imported it into Unity (resume-reported).
  • Implemented user interaction and navigation in C# (resume-reported).
  • My interaction was a walking figure of Harrison Gray Otis who tells the history of the Harrison Gray Otis House and the West End, written in Unity C#: he walks between two points and plays recorded audio, and users point at him to listen (Technical Milestone 3, March 2025).
  • Presented as part of a museum exhibit at the West End Museum.

04 / Results and numbers

Results and numbers

Presented at the West End Museum in Boston as part of a museum exhibit.

  • Team lead on the project.

05 / Media gallery

Media gallery

Screen grab from a Unity walkthrough of the West End model: a street of period buildings with windows
Screen grab of the West End model in Unity: a row of brick townhouses
Screen grab of the West End model in Unity: brick buildings seen from across the street
Screen grab of the West End model in Unity: a long block of buildings from the side
SketchUp view of the West End lot plan: building footprints traced over a historic block map with street names
The West End model in Unity's scene view: a row of brick buildings with window openings
The West End model in Unity with a period figure placed in front of a building
Screen grab of the West End model in Unity with a character figure standing in front of a building
Watch on YouTube (opens in a new tab)
West End Redevelopment VR demo

06 / Next project

Next project

Trader Agent →